Archive for June, 2010

06/30/2010 - Franken-Castle #18

Posted by Kevin at 8:59 pm

COVER BY: Mike Mckone
WRITER: Rick Remender
PENCILS: Jefte Palo
INKS: Tony Moore
LETTERED BY: VC – Joe Caramagna

THE STORY:
“PAYBACK,” PART 1 Lady Gorgon, a high-ranking Hand operative, lost her stature after she failed to kill Frank Castle. Now that the Punisher has made his way to Tokyo to hunt her, she’d be lucky if her stature is all she looses. Frank’s made a list of every scumbag dumb enough to take a shot at him. If you’re on his list, you’re already dead. Let the festivities begin. Parental Advisory …$2.99

IN STORES: June 23, 2010

Rate this issue! 1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 3.60 out of 5)
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Ultimate Comics Avengers 2 #4

Posted by Kevin at 8:57 pm

COVER BY: Leinil Francis Yu
WRITER: Mark Millar
PENCILS: Leinil Francis Yu
INKS: Gerry Alanguilan
COLORED BY: Laura Martin
LETTERED BY: VC – Cory Petit

THE STORY:
Nick Fury’s Avengers have assembled: Black Widow, The Punisher, a new Hulk, War Machine and Hawkeye are souped-up and ready to face Hell…literally. Evil’s emissary comes in the form of The Ghostrider, a mysterious new villain sent to collect Satan’s debts: human lives. But how do you fight the devil and his men? With big guns and even bigger cojones. Who lives, who survives? Who knows? But it’ll be one hellish ride!! Join superstars MARK MILLAR and LEINIL FRANCIS YU in another heart-pumping adventure! Parental Advisory …$3.99

IN STORES: June 23, 2010

Rate this issue! 1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 3.33 out of 5)
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06/09/2010 - Ultimate Comics Avengers 2 #3

Posted by Kevin at 5:51 pm

COVER BY: Leinil Francis Yu
WRITER: Mark Millar
PENCILS: Leinil Francis Yu
INKS: Gerry Alanguilan
COLORED BY: Laura Martin
LETTERED BY: VC – Cory Petit

THE STORY:
Nick Fury’s Avengers have assembled: Black Widow, The Punisher, a new Hulk, War Machine and Hawkeye are souped-up and ready to face Hell…literally. Evil’s emissary comes in the form of The Ghostrider, a mysterious new villain sent to collect Satan’s debts: human lives. But how do you fight the devil and his men? With big guns and even bigger cojones. Who lives, who survives? Who knows? But it’ll be one hellish ride!! Join superstars MARK MILLAR and LEINIL FRANCIS YU in another heart-pumping adventure! 32 PGS./Parental Advisory …$3.99

IN STORES: June 9, 2010

Rate this issue! 1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.33 out of 5)
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Punishermax #8

Posted by Kevin at 5:46 pm

COVER BY: Dave Johnson

WRITER: Jason Aaron
PENCILS: Steve Dillon
INKS: Steve Dillon
COLORED BY: Matt Hollingsworth
LETTERED BY: VC – Cory Petit

THE STORY:
“BULLSEYE,” PART 3 Frank makes a bold choice when he decides to go after a dirty cop on the Kingpin’s payroll. Having the psychotic assassin Bullseye hot on his trail is one thing, but can the Punisher hold off the entire NYPD as well? Explicit Content …$3.99

IN STORES: June 9, 2010

Rate this issue! 1 Star2 Stars3 Stars4 Stars5 Stars (6 votes, average: 5.00 out of 5)
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06/07/2010 - The Art of Enemy Taunts

Posted by Kevin at 10:22 pm

Cool article about enemy dialogue in video games, with specific examples from 2005′s Punisher cross-platform game. From Kotaku:

This marginal dialogue is rarely done well. Before outlining my reasons for thinking so, a disclaimer: because the stories in this post come from my own experience, they offer an undoubtedly distorted view of games like The Punisher, which I worked on for a few months, but others worked on for years. I’m not trying to colour anyone’s impressions of these games by discussing their development, I’m only using them to talk about dialogue in general terms. My impression is that all people are terrible at judging the quality of their own work, or the quality of projects they’ve been involved in, so I’ll try to avoid that.

Secondary dialogue signals AI state changes, like the transition from suspicion (“That noise…like the fascist footsteps of Frank Castle!”) to aggression (“Enjoy my aimless spray of bullets, Castle!”). Strangely, these lines are thought to add atmosphere. I have no theory about the origins of this common belief; secondary dialogue is more likely to kill immersion than enhance it.

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